Monday, November 5, 2012

Iron Warriors Warband (The Siege Breakers)

Played a few games of 40k the last few weeks. Chaos is FUN. I can feel the warp overtaking meeeeee!


*cough*

Anyhow. The list I've played was durable. Susceptible to aerial attacks, but I'm unfortunately going to have to "ignore" aerial threats because I don't have the points or the models to dedicate to anti-air. (Plus apparently Aegis Lines are just too static to play, and Vindicators being 24 inches with their shells of doom... blegh.) So instead of covering that one weakness, I've decided to make the rest of the list extremely killy. Introducing, the reworked list!

HQ:
Chaos Lord in Termie Armor 187 pts
- Mark of Khorne
- Power Fist
- Lightning Claw
- Sigil of corruption
- Gift of Mutation

Warpsmith 140 pts
- Plasma Pistol
- Mark of Nurgle

Elites: 210 pts
Terminators
- Additional 1 Terminator
- Combi Bolters replaced by Combi-plasmas (all)
- Mark of Khorne
- Champion with Icon of Wrath
- Champion with Power Fist
- Champion with Gift of Mutation
- 3 Power Swords

Chaos Land Raider (DT) 240
- Extra Armor

Troops:
10 x Chaos Space Marines 253 points
- Icon of Vengeance
- Champion with Mark of Nurgle, Combi-Melta and Power Sword
- 1 x Plasma Gun
- 1 x Plasma Gun
- Chaos Rhino DT

10 x Khorne Berzerkers 265
- Champion with Power Sword
- Icon of Wrath
- Chaos Rhino DT

10 x Chaos Cultists 50

Heavy:
1 x Vindicator 135
- Daemonic Possession

1 x Vindicator 135
- Daemonic Possession

1 x Maulerfiend 135
- Lasher Tendrils

1750 pts

The Chaos Lord has dropped the Blind Axe in exchange for the infamous Power Fist/Lightning Claw combo. Because both are specialist weapons, the Lord STILL gets the +1a on account of having an additional CCW. The power fist is essentially Mutually Assured Destruction with any enemy units with a power fist as well, or something that hits spectacularly hard at I1. The Lightning Claw will work wonders as a crowd-thinning weapon, since I've been unable to deal damage on to wound rolls. (The lord had 4 hits and all came up 1,1,1,2. Wtf man. Also, he's now a veteran because he hates marines, so make of that what you will.

His buttbuddies Terminator Elites that ride alongside in Land Raider has dropped the Axes in favor of Power Swords, with the sergeant carrying a powerfist. S8 at I1 is a hell lot better than a measly S6 at I1. 3 of them carry Swords instead to cut down the enemy size before they get too overwhelming for the rest of the squad.

Land Raider keeps extra armor because being able to still fire all my weapons and move is better than being bogged down and shot till stunned.

The CSM dropped the Mark of Nurgle due to their role. Instead of slogging about, they're  more likely to sit in the rhino popping off their Plasma Guns at the enemy instead of standing out in the open, with the champion carrying a Combi-melta if things get too dicey. If they're seizing an objective, it'll have to be either because it's already turn 4, or that objective came up with the Skyfire trait.

10 Chaos cultists were added with the gap that came in with removing the Aegis Defense Lines. These cultists aren't really much to talk about. They're just either seizing the closest objectives or making a mad dash for the enemy's own while the enemy focus fires on my Maulerfiend/Vindicators/Chaos Lords/Something that is actually a threat.

The Vindies proved their worth with Daemonic Possession alright. Shaking off stunned and shaken effects on 2+? That means they're still firing their horrible S10 weapons at the enemy while laughing with daemonic glee. Definitely worth the points invested into it. Maulerfiends have the lasher tendrils because apparently they don't just reduce 2 attacks overall, but rather every model engaged with it has their Attack reduced by 2 because of the twin Lasher Tendrils. This means a lot less hits and less chances of destruction caused by a bunch of heavy melee units.