Monday, July 2, 2012

6th Ed Shenanigans ahoy!

It's the 2nd quarter of 2012 and that usually means stuff being released by GW around this time! Though it's less an army update but 6th Edition, joy to the world!

I've taken a glance through some of the new rules, and I have to say, suddenly Tau looks viable again! There's even a reason to take at least one flamer-configuration Crisis suit in squads now, as they damage charging models with D3 wounds before they actually begin hitting you with instakill/ludicrous close combat abilities. I also welcome overwatch. This has been the rule every static Tau gunline has been waiting for. The ability to deal some damage before falling.

Acute senses is now completely changed in it's function. Because of the change that night fighting now revolves around pre-determined distances between the shooter and the target, acute senses now allows for re-rolling the table edge should you arrive in via outflanking, which makes Stealth Suits a modicum of usefulness now that they have a chance of arriving from the edge you wanted in the first place. Blacksun filters are also a good choice now that they can negate night fighting rules, which states that enemy models at 12 inches to 24 get a +1 to cover saves, and targets from 24 to 36 inches get +2 cover save. Anything beyond that, you can't shoot. While everyone else is mucking about unable to shoot 36 inches away, the Broadsides have an entire 72 inches to screw the enemy up with, complete with Blacksun filters.

What, don't want to give up your suit mobility? Then give your Broadside team a leader and allocate him a Hard-wired Blacksun filter. Even if the rest of the team can't shoot, your leader can still stomp and relocate and still throw out str 10 ap 1 shots as he goes.

(I'm actually expecting this to be nerfed. GW and all, spess mahreens etc.)
I'd add more but that's all I know for now. I'll probably get a test game this weekend or something. Stay tuned!

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